Actually, I'm not interested in networked multiplayer. Local LAN play is unlikely to happen in this day and age, so we'd need to make server. Plus this is all in C (well, C++) and I don't have time to debug security issues from buffer overflows and whatnot.
Actually, I'm not interested in networked multiplayer. Local LAN play is unlikely to happen in this day and age, so we'd need to make server. Plus this is all in C (well, C++) and I don't have time to debug security issues from buffer overflows and whatnot.