Part of the game consists of obstacle courses where challenges with varying victory conditions are implemented. According to the GDD:
In the obstacle mode, the player challenges himself within a time limit to satisfy all clear conditions as fast as possible by through running, jumping, or dodging to reach the end.
Currently, the plan is to
[ ] Design at least 2 stages/terrains for the obstacle course
[ ] Implement a challenge type featuring reaching a certain location on the map before time runs out
[ ] Implement a challenge type featuring collecting objects before the time runs out
[ ] Implement at least 3 levels
[ ] Create a level selection menu and link it to each level
[ ] Link this mode to the title screen for the time being until the other maps that lead to this mode are implemented.
Part of the game consists of obstacle courses where challenges with varying victory conditions are implemented. According to the GDD:
Currently, the plan is to