The game requires opponents that the player can fight. The plan is to
[x] Find suitable assets for opponents.
[ ] Build an opponent generator that spawns opponents based on given parameters.
[ ] Implement opponent weapons and fighting mechanics/animations.
[x] Train the opponents to move around and target the player when they approach a given range from the opponent.
This issue aims to provide a boilerplate for opponents that spawn throughout the game world. The outcome of this task will be used by other developers responsible for different game modes and fine-tuned further to fit their specific use case.
The game requires opponents that the player can fight. The plan is to
This issue aims to provide a boilerplate for opponents that spawn throughout the game world. The outcome of this task will be used by other developers responsible for different game modes and fine-tuned further to fit their specific use case.