mohamedzayan19 / min3d

Automatically exported from code.google.com/p/min3d
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updatescence() is too fast compared to my phone's hardware capability #102

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. scene with lots of OBJ models in it
2. they are having translate motion slower compared to fps

What is the expected output? What do you see instead?
As it tries to render lot of content in one updateScene() execution. I think 
the problem can be solved by reducing the FPS so that my current hardware 
profile will be able to render it(LG-Optimus Net). But I don't find any 
provision to control or slow down the fps.

What version of the product are you using? On what operating system?
Android 2.3 Gingerbread.

Please provide any additional information below.
I may move the objects faster by tweaking my maths in updateScene() but calls 
to updateScene() should be slower so that my hardware will be able to render it.

Original issue reported on code.google.com by gaurav.a...@gmail.com on 25 Sep 2013 at 5:47