mohammedari / opengl_ros

A simple implementation to utilize OpenGL shader (GLSL) code with a GPU-powered machine under ROS environment
MIT License
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Headless changes #7

Open DanielArnett opened 3 years ago

DanielArnett commented 3 years ago

These are the changes I got working from this article on how to make EGL work 'headlessly'. https://developer.nvidia.com/blog/egl-eye-opengl-visualization-without-x-server/

Currently it's still not working unless connected to a display, but I wanted to share in case anyone else knows what's going wrong, or wants to pick up where I left off.

DanielArnett commented 3 years ago

See Issues 8 for more details.