Closed Phate6660 closed 4 years ago
I haven't used bspwm
so it is difficult for me to really understand your problem, but commenting out these lines may be useful, probably a problem with the GUI library minifb
.
https://github.com/mohanson/gameboy/blob/master/src/main.rs#L31-L37
Simply changing option.resize
to false
did the trick.
Thanks for the help.
I'm currently running
bspwm
, and everything is set to tiling.I believe the issue is that
gameboy
is trying to launch with specific geometry size, but since it can't due to tiling, it segfaults.If I'm right, I can fix this by setting
bspwm
to float that window.The problem though, is that I can't obtain the
wm_class
since the window instantly closes.So could you tell me what the
wm_class
is?