mohsenph69 / Godot-MTerrain-plugin

A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
MIT License
427 stars 23 forks source link

Create auto disable (problem) #21

Closed agung098 closed 9 months ago

agung098 commented 9 months ago

Create button disable if run scene or out of scene

mohsenph69 commented 9 months ago

Can you explain more in detail, about what should be disabled! and how exactly it should work?

Thanks

agung098 commented 9 months ago

I'm not sure if this is my mistake or not, but when I run the game, the terrain doesn't form, and every time I switch scenes, the terrain disappears or creates a disabled button.

mohsenph69 commented 9 months ago

Terrain Does not create automatically You should call create_grid() in ready function

agung098 commented 9 months ago

Sorry but ican't found where is that ready function

ArtyIF commented 9 months ago

Terrain Does not create automatically You should call create_grid() in ready function

I believe this should be made clear in the guide. Haven't watched the video guide much, it goes into the under-the-hood details too much, but I haven't seen anything in the text guide that mentions that I should create a script that does this.

agung098 commented 9 months ago

I think this big problem for new user

mohsenph69 commented 9 months ago

Terrain Does not create automatically You should call create_grid() in ready function

I believe this should be made clear in the guide. Haven't watched the video guide much, it goes into the under-the-hood details too much, but I haven't seen anything in the text guide that mentions that I should create a script that does this.

You are right man, People can confuse about this, I add a note in the main wiki page!