mohsenph69 / Godot-MTerrain-plugin

A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
MIT License
372 stars 19 forks source link

Saving the Terrain #32

Open btsai-dev opened 2 months ago

btsai-dev commented 2 months ago

Perhaps I've made a mistake somewhere, but in order to save the terrain, we click on the blue save button with the yellow star next to the paint icon in the toolbar, then wait for the terrain to save, correct?

I'm asking as there doesn't appear to be any feedback after clicking the save icon. The icon still retains the yellow star. Nothing appears in the output, so I'm not sure if the save is just taking a long time? However, the editor isn't freezing.

Video: https://streamable.com/bivwzn

mohsenph69 commented 2 months ago

Also by pressing "ctr+s" Terrain if have any unsaved image it will save them! I think in this case the only problem is that the save button will not change color after terrain has been saved. I will fix that in future! Terrain will save the data, am I right?

btsai-dev commented 2 months ago

Yes, the data does correctly save with ctrl-S