mohsenph69 / Godot-MTerrain-plugin

A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
MIT License
372 stars 19 forks source link

latest DP release crashes godot 4.2.2 Stable (DP build from latest Godot source) #34

Open docssy opened 1 month ago

docssy commented 1 month ago

Per powershell console log:

Godot Engine v4.2.2.stable.custom_build - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 545.84 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4080

Editing project: C:/Users/xxxx/Documents/3d fps looter shooter

================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.2.2.stable.custom_build
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] <couldn't map PC to fn name>
[5] <couldn't map PC to fn name>
[6] <couldn't map PC to fn name>
[7] <couldn't map PC to fn name>
[8] <couldn't map PC to fn name>
[9] <couldn't map PC to fn name>
[10] <couldn't map PC to fn name>
[11] <couldn't map PC to fn name>
[12] <couldn't map PC to fn name>
[13] <couldn't map PC to fn name>
[14] <couldn't map PC to fn name>
[15] <couldn't map PC to fn name>
[16] <couldn't map PC to fn name>
[17] <couldn't map PC to fn name>
[18] <couldn't map PC to fn name>
[19] <couldn't map PC to fn name>
[20] <couldn't map PC to fn name>
[21] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
PS Z:\Godot>

Also crashes using your mterrain latest single point precision build

docssy commented 1 month ago

Update, using the official 4.1.3 build and the single point precision mterrain


ERROR: Failed to open C:\Users\xxxxx\AppData\Local\Temp\7zEC9A40307\addons
   at: (core/io/dir_access.cpp:346)
ERROR: Couldn't open MTL file 'res://addons/m_terrain/gui/human_male.mtl', it may not exist or not be readable.
   at: (editor/import/resource_importer_obj.cpp:48)
ERROR: FATAL: Condition "!exists" is true.
   at: operator[] (./core/templates/hash_map.h:504)
mohsenph69 commented 1 month ago

Hi there! I build the MacOs version with virtual machine! and I could not tested that! Unfortunately I don't have a mac! Can you try to build that by yourself! I think it will work as someone else also told me the had this working!

If you can't try one older version of MTerrain plugin I think that version is build with one of my friends mac! see if that work!