mohsenph69 / Godot-MTerrain-plugin

A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
MIT License
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Constant !compressed_data.has(name) error, even though everything works #36

Open rossunger opened 1 month ago

rossunger commented 1 month ago

I'm getting an error constantly, but everything seems to be working fine. Is there a way to fix this?

E 0:00:02:0635 mterrain.gd:12 @ _ready(): Condition "!compressed_data.has(name)" is true. Returning: Image::Format::FORMAT_MAX <C++ Source> src/mresource.cpp:764 @ get_data_format()

mohsenph69 commented 1 month ago

Hi There! Yeah I know I will fix that for future version!