Open thaphazard opened 2 months ago
One more, probably related bug. Some of the MGrass cannot be erased using the brushes, and stays in the editor even when the terrain is not generated.
The strange thing is that SOME of the grass is affected.
Compared this image, with terrain on:
Compare to this image, with terrain off. This grass cant be erased.
It's actually not really an issue anymore. I found that just restarting a bunch fixes this.
I followed the tutorials, created a MTerrain successfully, and added an MGrass node. I added grass, and everything worked fine. However, upon opening a separate 3D scene, the grass from the first scene is still there in the distance in the same coordinates.
Reloading editor fixed it.
Godot v4.3.beta2
See screenshot: