Given i am going to paint the terrain
When i enter the create layer image screen
And i generate the image
And i click to paint
Expected:
Then i am able to keep painting or adding new paint layers
Actual:
Then Godot crashes when you click to paint something.
You can notice in the video that when i open the y_0.res file it doesn't creates the image there, which is expected as i undestood.
edit: i already noticed that my shader parameter is wrong, that's probably why it crashes the engine when i click on the paint option, but the crash still occurs if the shader parameter is right, but when you start painting, as i show in the next comment video.
https://github.com/user-attachments/assets/34cb28c6-16d1-4986-98b8-eded2f69ea49
Given i am going to paint the terrain When i enter the create layer image screen And i generate the image And i click to paint Expected: Then i am able to keep painting or adding new paint layers Actual: Then Godot crashes when you click to paint something.
You can notice in the video that when i open the y_0.res file it doesn't creates the image there, which is expected as i undestood.
edit: i already noticed that my shader parameter is wrong, that's probably why it crashes the engine when i click on the paint option, but the crash still occurs if the shader parameter is right, but when you start painting, as i show in the next comment video.