Open lynkfox opened 1 month ago
Might i add, not just loss of items but belts not transporting items at all, corrupted save files and other various visual bugs because of the high speed
did you try this mod (because i play with it on my dedicated server and i don't get any issue with the belt speed) but it's clearly depending on your CPU capacity if you have a old one one yeah it might not follow Ben from CSS in U8 tell me how to bypass this and yeah in U8 it do not work very well but with this update (1.0) it's working well at least for me and my CPU (and all users that using it do not complain about the belt speed so i thnk it's ok for some prople)
i did, thats why i commented i have a ryzen 5 5600x cpu, should be plenty for it.
https://imgur.com/a/rlYUBDR this is just one of the issue with it that i happened to get on camera
After this, it eventually breaks the whole game, by stopping the whole conveyor belt (if you break the belt 1 ghost item at the end stays somehow but its clearly empty because machines dont get any and ofc the conveyor belt seems empty too) and if you save at this point, and try to reload it will crash the game consistently
It is not dependent on your CPU. It is a hard coded game limit on the factoryTick that it will only operate at 2000 or so item transfers per minute.
This information was provided directly by CSS devs.
Bypassing it means changing the timing of the FactoryTick which means changing the entire timing of the the entire game
On Wed, Oct 23, 2024, 5:47 AM Verald @.***> wrote:
https://imgur.com/a/rlYUBDR this is just one of the issue with it that i happened to get on camera
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>belts2000
exists for a good reason: belt throughput can drop when the simulation struggles to keep up. I've seen people who couldn't even achieve 2000 items per minute on their computers.
I highly doubt that Ben from CSS would tell you specifically how to bypass a belt speed limit. Why would you be the only one to know?
and clearly this bypass doesnt work anymore, or very unstable and doesnt work for everyone. i have a good cpu so that surely isnt the issue
I have performed two seperate tests on your Mk8 belt (claims to transfer 6000 items/minute). One was using SirDigby's Throughput Counter, and it reported an average of around 4800 items/min over 5 minutes (5 seperate counts).
For the other, I simply placed 6000 items in a storage container and then linked the container up to a sink for 1 minute, and then disassembling the belt right after. In that test, there was 1360 leftover, which means 4640 items were transferred in 1 minute.
I've given you the methods I used, so if you would like to replicate them yourself, then feel free. But it is certainly not related to CPU performance (I have a 12400f. Not the best in the world, but absolutely a capable CPU.)
@Th3Fanbus i'm not a liar
@Mastrmyrtr9
SirDigby's Throughput Counter use factory grab output to count, so while it count item one by one it's limited edit. i just try your second way to replicate with BAM FP (not the renewed version) and for me nothing left in the container after 1 min
@Th3Fanbus i'm not a liar
I never said you were one. Thanks for the information, though - I found the message in https://discord.com/channels/555424930502541343/862002311579435028/1055040873479540736 (modding channel in the Satisfactory Modding Discord).
Bypassing it means changing the timing of the FactoryTick which means changing the entire timing of the the entire game
@lynkfox
Sorry i forgot to respond to you and i want to be clear i just change the number of substep on the factory tick and not the factory tick itself so their is no change on the timing on the entire game it stay the same as vanilla game
I've replicated Mastrmyrtr9's 2nd method, and for me it was much worse.
1st test: 2354 left 2nd test: 2377 left 3rd test: 2325 left
Imo that mod should be marked as damaged
Edit: I can record a video if needed.
@Acxd25
I've replicated Mastrmyrtr9's 2nd method, and for me it was much worse.
me too and that's what happening on my side video belt speed
so no need to mark it as damaged
The fact remains that others are not able to reproduce your success. "Works on my machine" is not grounds to declare a mod working.
The fact remains that others are not able to reproduce your success. "Works on my machine" is not grounds to declare a mod working.
the thing i don't understand is where are all the report about the belt speed if it work only on my machhine i should get many bug report on discord and here
i don't even know if you have actived the setting in config
i don't even know if you have actived the setting in config
Which setting in which config?
Which setting in which config?
So in order for conveyors to work beyond 4k, players need to enable a config that will cause performance loss. To me, this is a damaged mod.
+The current CTD when players try to use some of your machines in BP, which you mentioned that there's no fix.
and btw i have issue with the config enabled
latest version of all my mod
https://drive.google.com/drive/folders/14xBIkQjkl5rIJ7k2HxVcV5L6q8Qn1wKY?usp=sharing
This mod has belts that exceed the hardlimits of the Factory Tick:
This hard coded limited was confirmed by CSS Devs in the modding server, and belt speeds faster than this are likely to cause game issues.