solid colliders ignore the border of the solid -> movable walks through the border until it hits the content.
to solve this, the outerWith needs to be considered and the collider needs to be positioned (move to the left by border width, move to bottom by border width)
solid colliders ignore the border of the solid -> movable walks through the border until it hits the content.
to solve this, the outerWith needs to be considered and the collider needs to be positioned (move to the left by border width, move to bottom by border width)