Depending on the character animation, the size of the character is changing. This is of course also the case with crouch. However, in case of the run animation the character size is changing while running. This is a small problem when hitting the head: sometimes the head is in the wall and sometimes it is below.
Depending on the character animation, the size of the character is changing. This is of course also the case with crouch. However, in case of the run animation the character size is changing while running. This is a small problem when hitting the head: sometimes the head is in the wall and sometimes it is below.
It is no game-play problem but purely visual.