In the case where this._push(frame) returns null (i.e., the frame is too
large for the window and split or the window size is <=0), moreNeeded
will be set to null. Then this._queue.push(frame) is called, but
moreNeeded is still null. Thus, any time the window is <=0 or the frame
is split we'll hit the assert:
var moreNeeded = null;
if (this._queue.length === 0) {
moreNeeded = this._push(frame);
}
if (moreNeeded === null) {
this._queue.push(frame);
}
return moreNeeded;
Credit goes to @jrabek for original version of this patch
Fixes #228
In the case where this._push(frame) returns null (i.e., the frame is too large for the window and split or the window size is <=0), moreNeeded will be set to null. Then this._queue.push(frame) is called, but moreNeeded is still null. Thus, any time the window is <=0 or the frame is split we'll hit the assert:
Credit goes to @jrabek for original version of this patch