Closed Kykuy closed 3 years ago
I've always disliked this hack a bit, since it sometimes implies items exist that cannot. For instance, godlike_datapool_per_kill
gets the string "1.0 to 2.0 Focus/Adrenaline/Data-flux gained on Kill" in the enchant viewer, but it can only roll for tech adepts. The in-game string is {resource}
, which gets dynamically replaced by the class the player is using. Since the enchant viewer doesn't (currently) have a notion of class restrictions, we text-substitute all possible values for {resource}
instead. The upside is that this makes items a lot easier to text-search for.
Anyways, until class context is added, I've updated the text substitution to include warp heat (because you're absolutely right that it should, if the others are).
Basically all "Focus/Adrenaline/Data-flux" enchants should be "Focus/Adrenaline/Warp Heat/Data-flux".
"-40.0% to -60.0% Focus/Adrenaline/Data-flux cost to Armour skills" just to give an actual example of current state of descriptions.