Due to the Z position of the speedometer vs the damage indicator, the damage indicator can draw over the other HUD elements and should be shifted to be further back. This should be simple by just changing the "zpos" key in the damage indicator's res file (for the main control) to be a negative value.
Due to the Z position of the speedometer vs the damage indicator, the damage indicator can draw over the other HUD elements and should be shifted to be further back. This should be simple by just changing the "zpos" key in the damage indicator's res file (for the main control) to be a negative value.
Reported by Toss in our Discord