Open EthanV-3D opened 3 years ago
Do you often need to use the same texture with mipmaps on and with them off?
Not that often but for certain cases, it helps with testing if mips are causing issues/lets you quickly disable mips without re-making a texture, and disabling them through the parameters seems like functionality that should be included anyway.
Maybe a better solution would be a convar that disables all mipmaps for testing? A material parameter isn't a great alternative to removing the VTF flag since the mipmaps would still be built into the file, making it larger, and you also couldn't use it to enable mipmaps for a texture that didn't have them already. I guess it could be called $ignoremipmaps
to avoid that confusion.
Is your feature request related to a problem? Please describe. Would be very convenient to have control over this within the VMT. Currently you have to re-export the .vtf with mipmaps turned off in VTFedit, which is fairly cumbersome.
Describe the solution you'd like
$mipmaps 0
or1