Open hexaflexahexagon opened 3 years ago
A fix for this would be to edit the sound channels I believe, since it's oversaturating them. Instead of trying to play on the same channel, maybe see that it's at capacity and bump an older sound out?
Has this been fixed? I can't have this effect occur anymore
Just tested and definitely still happens. If you have a tf2 override it doesn't seem to happen for those for some reason. If not, make sure you're shooting at least 4 with dsp enabled or at least ~8 with dsp disabled. s
Describe the bug Having 4+ rockets in the same location at the same time seems to break many things. Most notably, sounds are either distorted or stop working completely.
To Reproduce Shoot multiple rockets into a
trigger_stuck_projectile
entity, example map linked below. Turning off dsp (dsp_off 1
) makes it take more rockets for this to happen but it still does break eventually. An example map is linked below.Expected behavior Overlapping rocket sounds should not sound awful.
Desktop (please complete the following information):
Additional context example map link: https://cdn.discordapp.com/attachments/671175695648423959/855866439109705758/rj_rocketsound.bsp