Describe the bug
In TFC/FF when sliding up a ramp you are able to bhop in order to convert horizontal velocity into vertical velocity. Currently in MM, trying to trimp up ramps rarely works and is quite inconsistent.
To Reproduce
Steps to reproduce the behavior:
Find any map with a slope to slide up
Fling yourself into said slope with some speed
Try and bhop while sliding
Expected behavior
From thorough boomer analysis, the expected behavior is that if the player is holding +jump they will not slide up a ramp. They will always bhop/trimp instead.
https://i.imgur.com/mTJjn6n.png
Here's a video of what is currently possible in MM, albeit inconsistently:
https://streamable.com/w893q6
Here's a normal ramp slide on that same ramp for reference:
https://streamable.com/otu5ec
Here is trimping and sliding up a ramp in FF for comparison:
https://streamable.com/azrfm1
I did not fail to trimp at all when doing +jump in FF, unlike MM currently.
Desktop:
OS: Windows
Renderer: DX9
UI: VGUI
Additional context
Xbmann also mentioned rngfix might have something to do with it when this was being discussed in #general-conc. I'm not the most familiar with rngfix and trimping so can't say for sure.
Describe the bug In TFC/FF when sliding up a ramp you are able to bhop in order to convert horizontal velocity into vertical velocity. Currently in MM, trying to trimp up ramps rarely works and is quite inconsistent.
To Reproduce Steps to reproduce the behavior:
Expected behavior From thorough boomer analysis, the expected behavior is that if the player is holding +jump they will not slide up a ramp. They will always bhop/trimp instead. https://i.imgur.com/mTJjn6n.png Here's a video of what is currently possible in MM, albeit inconsistently: https://streamable.com/w893q6 Here's a normal ramp slide on that same ramp for reference: https://streamable.com/otu5ec Here is trimping and sliding up a ramp in FF for comparison: https://streamable.com/azrfm1 I did not fail to trimp at all when doing +jump in FF, unlike MM currently.
Desktop:
Additional context Xbmann also mentioned rngfix might have something to do with it when this was being discussed in #general-conc. I'm not the most familiar with rngfix and trimping so can't say for sure.