When you do a ctap and hold forward against the first row of desks in jump_academy_classic_b, you will not be grounded. With developer mode on, you can see that the edgebug fix is not grounding the player. The message "Trajectory misses ground, not grounding." is shown. It happens with sv_edge_fix 1 or 2, but not 0.
Describe the bug
When you do a ctap and hold forward against the first row of desks in jump_academy_classic_b, you will not be grounded. With developer mode on, you can see that the edgebug fix is not grounding the player. The message "Trajectory misses ground, not grounding." is shown. It happens with sv_edge_fix 1 or 2, but not 0.
Video of the bug: https://cdn.discordapp.com/attachments/409531321455607808/944489181722329118/2022-02-19_01-46-34.mp4
How To Reproduce
Expected Behavior
The player should be grounded as soon as they hit the ground.
Operating System
Void Linux
Renderer
DX11 (default)