Open hexaflexahexagon opened 2 years ago
Spritetrails do not go through portals and have to be recreated, so the gap is something we would have to refactor spritetrails heavily to interpolate going through a portal. I imagine this will be quite difficult.
Describe the bug
Any projectile with a trail shot through portals sees an obvious gap in the trail. See below:![image](https://user-images.githubusercontent.com/62961532/166855595-333e753c-e1ec-4b54-8337-51b8bc879623.png)
Related previous issue: https://github.com/momentum-mod/game/issues/1406
How To Reproduce
Issue Map
Noneuclidean works and ships with the game
Expected Behavior
Trail is seamless
Operating System
Windows 10
Renderer
DX11 (default)