Open rellort1 opened 2 years ago
after talking to some rj players its unclear if this would be unanimously good or bad (e.g. changing the angle rockets go at for quints, throwing off visuals) so it should be added as yet another convar whenever implemented so people can test it.
Describe the bug
For the right angle and hybrid angle, rockets that are fired at an object/wall more than 2000 units away are fired at the point 2000 units away instead of the wall the crosshair is pointing at.
How To Reproduce
Issue Map
n/a
Expected Behavior
Rockets fired should be aimed at the crosshair so that the player does not need to compensate for the firing angle on long prefires. Maybe dont change the more than 200 requirement as that might mess with aiming on pogo/wallshots.
Operating System
Windows 10
Renderer
DX11 (default)