Since we're now based on the Portal 2 code for world portals, and because VPhysics is a lovely piece of software, we should figure out why Player Physics Deformation happens in the code and fix it so that players can't abuse it.
Seems to be something in the physics shadow update code not resetting the rotation of the bbox to Axis-Aligned when it updates. Could be good to just force the player AABB to be axis-aligned at all times, or to 0 out any rotational velocity applied to it.
Since we're now based on the Portal 2 code for world portals, and because VPhysics is a lovely piece of software, we should figure out why Player Physics Deformation happens in the code and fix it so that players can't abuse it.
Seems to be something in the physics shadow update code not resetting the rotation of the bbox to Axis-Aligned when it updates. Could be good to just force the player AABB to be axis-aligned at all times, or to 0 out any rotational velocity applied to it.