On the saveloc menu, an additional entry for "teleport to current saveloc with lead-in".
Lead-in refers to playing a short (0.5-1 second) replay of the movement leading up to the saveloc; during this lead-in time, the player has no control, they're simply watching. nolem's TAS tools use this feature.
This would require a pretty substantial rewrite of savelocs, so it may be a pipe-dream (savelocs would need to store the previous 0.5-1 seconds of gameplay, not just a snapshot of the player's velocity, position, and angle; and also need to play this back on demand and seamlessly transition into regular gameplay); however, this would be an awesome feature.
Other options for this feature would be freeze after teleport with either a separate key to unfreeze, or +key to teleport and -key to unfreeze See #1337
On the saveloc menu, an additional entry for "teleport to current saveloc with lead-in".
Lead-in refers to playing a short (0.5-1 second) replay of the movement leading up to the saveloc; during this lead-in time, the player has no control, they're simply watching. nolem's TAS tools use this feature.
This would require a pretty substantial rewrite of savelocs, so it may be a pipe-dream (savelocs would need to store the previous 0.5-1 seconds of gameplay, not just a snapshot of the player's velocity, position, and angle; and also need to play this back on demand and seamlessly transition into regular gameplay); however, this would be an awesome feature.
Suggested by cole