Open Gocnak opened 4 years ago
Parkour needs much general movement refinement to be closer to Titanfall 2's movement but this is a list of bugs/issues/missing features that I've noticed in early playtesting, leaving here for posterity.
gameplay:
sv_wallrun_speed 338
sv_gravity 750
sv_airjump_delta 150
sv_airaccelerate 10
pk_training
trying to slide under the low ceilingsv_
values to better match titanfall 2 https://pastebin.com/raw/3DSCK09fhud:
hammer: