Open Mac-tf2 opened 2 weeks ago
Saving as compressed, making more changes and saving as compressed again is corrupting textures/lightmaps on bspconvert maps. I can't replicate this on normal source engine bsps.
Saving as compressed, making more changes and saving as compressed again is corrupting textures/lightmaps on bspconvert maps. I can't replicate this on normal source engine bsps.