momentumdevelopment / cosmos

Free, open-source, Minecraft 1.12.2 PvP client aimed at the anarchy community.
GNU General Public License v3.0
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[BUG] AutoCrystal Raytrace #167

Closed pastimee closed 2 years ago

pastimee commented 2 years ago

Issue: AutoCrystal incorrectly identifies certain positions as wall placements.

Context: When AutoCrystal tries to place out in the open (i.e. not through walls)

Environment: N/A

Config:

[AutoCrystal] Enabled = false Drawn = true Bind = 19 Explode = true Explode-Range = 5.0 Explode-WallRange = 3.5 Explode-Delay = 86.0 Explode-RandomDelay = 0.0 Explode-SwitchDelay = 0.0 Explode-TicksExisted = 1.0 Explode-Damage = 5.0 Explode-LocalDamage = 5.0 Explode-Limit = 10.0 Explode-Packet = true Explode-Inhibit = true Explode-Hand = "SYNC" Explode-Weakness = "NONE" Place = true Place-Range = 5.0 Place-WallRange = 3.5 Place-Delay = 0.0 Place-Damage = 5.0 Place-LocalDamage = 5.0 Place-Packet = true Place-Interact = "STRICT" Place-Raytrace = "DOUBLE" Place-Hand = "SYNC" Place-Switch = "NONE" Pause = true Pause-Health = 2.0 Pause-Safety = true Pause-Eating = false Pause-Mining = false Pause-Mending = false Override = true Override-Health = 5.0 Override-Threshold = 0.0 Override-Armor = 0.0 Rotation = "PACKET" Rotation-Limit = "NONE" Rotation-When = "BOTH" Rotation-Random = 0.0 Calculations = true Calculations-Timing = "SEQUENTIAL" Calculations-Placements = "NATIVE" Calculations-Logic = "DAMAGE" Calculations-Sync = "SOUND" Calculations-Prediction = false Calculations-IgnoreTerrain = false Target = "CLOSEST" Target-Range = 10.0 Target-Players = true Target-Passives = false Target-Neutrals = false Target-Hostiles = false Render = true Render-Mode = "BOTH" Render-Text = "TARGET" Render-Width = 1.5

master7720 commented 2 years ago

Bad config

xgraza commented 2 years ago

This isn't just a them issue, I've somewhat had this issue too

On Mon, Jan 3, 2022, 06:29 PreparedSystem_32 @.***> wrote:

Bad config

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pastimee commented 2 years ago

Yeah, I somehow created this issue somewhere between the last release and this release since this wasn't an issue before