Closed surge541 closed 2 years ago
EntityRenderer#orientCamera() does that fine when using tracers, but this works too.
yeah ok
Fuck I need to add a space after if
whats a norender
whats a norender
xD
Dude just make it a NoRender setting
Dude just make it a NoRender setting
fine
Lets you use view bobbing without 'bobbing' the crosshair, e.g. tracers bobbing etc.