Closed nyairobi closed 1 month ago
I mean look, some of my earliest hex edits were changing SDVX III's score algo from the default to "percentage score" and "maximum possible score from here", so i totally get you. This seems to change the rating algo to something objectively more accurate (which subjectively might be worse or better). An easy merge.
This patch effectively removes R10.
Motivation
The in-game rating in Chunithm is calculated roughly as follows (in pseudocode):
The general consensus is that taking recent scores into account defeats the purpose of the overall rating as a skill/progress tracker; they can deflate it from 16.x to 14.x when you're all-playing easier charts, or they can artificially inflate it when you spam your best chart a dozen times. Some people choose to hide the in-game rating specifically for this reason.
The patch
0x6FF272
is the number of recent scores taken (10->0)0x6FF285
is the divisor (40->30)The resulting value matches with a third-party score tracker that specifically only uses Best30.
Disclaimers