What steps will reproduce the problem?
1. open index.html
2. click on "Openlaszlo Phone Template"
3. connect, register
4. try to make a call from other instance to registered user.
Error -> no incoming call
What is the expected output? What do you see instead?
incoming call should be seen in logs. Also after registration
"registrationSucess" should be visible in the openlaszlo logs.
What version of the product are you using? On what operating system?
red5 0.8.0
Please provide any additional information below.
Here is the code that works fine (you need to move some part of code from
init to on_nc handler):
<method name="init">
<![CDATA[
super.init();
this.myMic = Microphone.get();
this.myMic.setRate(8);
]]>
</method>
<handler name="on_nc"><![CDATA[
this._nc.registrationSucess = function(msg){
// if (debug)
Debug.write("SIP: registrationSucess:", msg);
this.t.registrationSucess.sendEvent(msg);
}
this._nc.registrationFailure = function(msg){
// if (debug)
Debug.write("SIP: registrationFailure:", msg);
this.t.registrationFailure.sendEvent(msg);
}
this._nc.incoming = function(iSource, iSourceName, iDestination,
iDestinationName){
this.t.source = iSource;
this.t.sourceName = iSourceName;
this.t.destination = iDestination;
this.t.destinationName = iDestinationName;
//if (debug)
Debug.write("SIP: callIncoming:", source);
this.t.callIncoming.sendEvent(source, sourceName, destination,
destinationName);
}
this._nc.connected = function(publishName, playName){
this.t.incomingNetStream = new NetStream(_nc);
this.t.outgoingNetStream = new NetStream(_nc);
this.t.outgoingNetStream.attachAudio(myMic);
this.t.incomingNetStream.play(playName);
this.t.outgoingNetStream.publish(publishName, "live");
//if (debug)
Debug.write("SIP: callConnected:", publishName + "->" + playName);
this.t.callConnected.sendEvent(publishName, playName);
}
_nc.callState = function(msg){
//if (debug)
Debug.write("SIP: callState:", msg);
if (msg == "onUaCallClosed") {
if (this.t.incomingNetStream != null) {
this.t.incomingNetStream.play(false);
this.t.outgoingNetStream.attachAudio(null);
this.t.outgoingNetStream.publish(false);
this.t.incomingNetStream = null;
this.t.outgoingNetStream = null;
}
}
this.t.callState.sendEvent(msg);
}
]]>
</handler>
Original issue reported on code.google.com by Marcin.B...@gmail.com on 9 Oct 2009 at 2:49
Original issue reported on code.google.com by
Marcin.B...@gmail.com
on 9 Oct 2009 at 2:49