Closed monk-afk closed 1 month ago
the basic outline for ignoring players
local function send_message(msg_block) -- this whole function will need restructuring
if msg_block[3] then -- conditional for player mentions, if false send to all (no player mentioned)
for name, player in pairs(players_online) do
if not ignored_by(msg_block[1], name) then -- add the ignore check inside the loop
local msg_color = white
local namelower = name:lower()
if msg_block[3][name] then
msg_color = green
end
send_player(players_online[namelower].name, player_tags(msg_block[1])..colorize(msg_color, msg_block[2]))
end
end
return
end
return send_all(player_tags(msg_block[1])..msg_block[2])
end
local ignore_list = {
speakers = {losing_patience = true, ignored_by_another = true},
["monk"] = {["player1"] = true, ["player2"] = true},
}
local function ignored_by(verbal_diareah, losing_patience)
if ignore_list[verbal_diareah] then
if ignore_list[verbal_diareah][losing_patience] then
end
end
end
local function ignore_chats_from(verbal_diareah, losing_patience)
if not ignore_list[verbal_diareah] then
ignore_list[verbal_diareah] = {}
end
ignore_list[verbal_diareah][losing_patience] = true
end
local function stop_ignoring(losing_patience, verbal_diareah)
if ignore_list[verbal_diareah] and ignore_list[verbal_diareah][losing_patience] then
ignore_list[verbal_diareah][losing_patience] = nil
else
end
end
finally added
/ignore_all
to ignore the public chats, but still can receive direct message/ignore <playername>
to ignore specific player