Closed ppun51 closed 3 years ago
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Thank you, Here is information about the VS on MAC.
Visual Studio Community 2019 for Mac Version 8.7.7 (build 10) Installation UUID: 202a0c59-63a2-437f-a962-a78fdbf652c0 GTK+ 2.24.23 (Raleigh theme) Xamarin.Mac 6.18.0.23 (d16-6 / 088c73638)
Package version: 612000093
Mono Framework MDK Runtime: Mono 6.12.0.93 (2020-02/620cf538206) (64-bit) Package version: 612000093
Roslyn (Language Service) 3.7.0-6.20427.1+18ede13943b0bfae1b44ef078b2f3923159bcd32
NuGet Version: 5.7.0.6702
.NET Core SDK SDK: /usr/local/share/dotnet/sdk/3.1.402/Sdks SDK Versions: 3.1.402 3.1.401 3.1.302 3.1.301 3.1.300 3.1.202 3.1.200 3.1.102 3.0.101 3.0.100 2.1.701 MSBuild SDKs: /Library/Frameworks/Mono.framework/Versions/6.12.0/lib/mono/msbuild/Current/bin/Sdks
.NET Core Runtime Runtime: /usr/local/share/dotnet/dotnet Runtime Versions: 3.1.8 3.1.7 3.1.6 3.1.5 3.1.4 3.1.2 3.0.1 3.0.0 2.1.22 2.1.21 2.1.20 2.1.19 2.1.18 2.1.17 2.1.16 2.1.15 2.1.14 2.1.13 2.1.12
Xamarin.Profiler Version: 1.6.12.26 Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler
Updater Version: 11
Xamarin.Android Version: 11.0.2.0 (Visual Studio Community) Commit: xamarin-android/d16-7/025fde9 Android SDK: /Users/sungyun/Library/Developer/Xamarin/android-sdk-macosx Supported Android versions: 7.1 (API level 25) 8.1 (API level 27)
SDK Tools Version: 26.1.1 SDK Platform Tools Version: 30.0.4 SDK Build Tools Version: 29.0.2
Build Information: Mono: 83105ba Java.Interop: xamarin/java.interop/d16-7@1f3388a ProGuard: Guardsquare/proguard/proguard6.2.2@ebe9000 SQLite: xamarin/sqlite/3.32.1@1a3276b Xamarin.Android Tools: xamarin/xamarin-android-tools/d16-7@017078f
Microsoft OpenJDK for Mobile Java SDK: /Users/sungyun/Library/Developer/Xamarin/jdk/microsoft_dist_openjdk_1.8.0.25 1.8.0-25 Android Designer EPL code available here: https://github.com/xamarin/AndroidDesigner.EPL
Android SDK Manager Version: 16.7.0.13 Hash: 8380518 Branch: remotes/origin/d16-7~2 Build date: 2020-08-19 22:18:28 UTC
Android Device Manager Version: 16.7.0.24 Hash: bb090a3 Branch: remotes/origin/d16-7 Build date: 2020-08-19 22:18:52 UTC
Apple Developer Tools Xcode 11.7 (16142) Build 12A7209
Xamarin.Mac Version: 6.20.2.2 (Visual Studio Community) Hash: 817b6f72a Branch: d16-7 Build date: 2020-07-18 18:44:59-0400
Xamarin.iOS Version: 13.20.2.2 (Visual Studio Community) Hash: 817b6f72a Branch: d16-7 Build date: 2020-07-18 18:45:00-0400
Xamarin Designer Version: 16.7.0.495 Hash: 03d50a221 Branch: remotes/origin/d16-7-vsmac Build date: 2020-08-28 13:12:52 UTC
Build Information Release ID: 807070010 Git revision: e58142243407a357198d18ee1a37b1e67a702eff Build date: 2020-09-10 11:48:02-04 Build branch: release-8.7 Xamarin extensions: e58142243407a357198d18ee1a37b1e67a702eff
Operating System Mac OS X 10.15.6 Darwin 19.6.0 Darwin Kernel Version 19.6.0 Thu Jun 18 20:49:00 PDT 2020 root:xnu-6153.141.1~1/RELEASE_X86_64 x86_64
Could you please provide us with a test project we can use to reproduce this issue as well?
The project is too big to attached, it is 4MB. The class is included below.
using System; using System.Xml; using DYMO.LabelAPI.CrossPlatform.Interfaces;
namespace DYMO.LabelAPI { // a cross platform color holder public class DYMOColor : IDYMOCloneable {
private const string COLOR = "Color";
private const string RGB_A = "A";
private const string RGB_R = "R";
private const string RGB_G = "G";
private const string RGB_B = "B";
#endregion
#region Pre-defined Colors
// pre-defined colors
public static DYMOColor Black { get { return new DYMOColor(0, 0, 0); } }
// this is the black color for continuous tapes
public static DYMOColor LabelBlack { get { return new DYMOColor(TruncateFloat((35f / 255f)), TruncateFloat((31f / 255f)), TruncateFloat((32f / 255f))); } }
public static DYMOColor White { get { return new DYMOColor(1, 1, 1); } }
public static DYMOColor Red { get { return new DYMOColor(1, 0, 0); } }
//public static DYMOColor Green { get { return new DYMOColor(0, 1, 0); } }
//public static DYMOColor TranslucentGreen { get { return new DYMOColor(.5f, 0, 1, 0); } }
//public static DYMOColor Blue { get { return new DYMOColor(0, 0, 1); } }
public static DYMOColor LightBlue { get { return new DYMOColor(.68f, .85f, .90f); } }
public static DYMOColor LightGray { get { return new DYMOColor(.83f, .83f, .83f); } }
//public static DYMOColor TranslucentLightGray { get { return new DYMOColor(.5f, .83f, .83f, .83f); } }
public static DYMOColor Transparent { get { return new DYMOColor(0, 1, 1, 1); } }
#endregion
#region Properties
private float _a;
public float A
{
get { return _a; }
set
{
if (float.IsNaN(value))
value = 0.0f;
this.CheckValue(value);
_a = value;
}
}
private float _r;
public float R
{
get { return _r; }
set
{
this.CheckValue(value);
_r = value;
}
}
private float _g;
public float G
{
get { return _g; }
set
{
this.CheckValue(value);
_g = value;
}
}
private float _b;
public float B
{
get { return _b; }
set
{
this.CheckValue(value);
_b = value;
}
}
#endregion
#region Constructors
public DYMOColor()
: this(1, 1, 1)
{ }
public DYMOColor(float r, float g, float b)
: this(1, r, g, b)
{ }
public DYMOColor(float a, float r, float g, float b)
{
A = a;
R = r;
G = g;
B = b;
}
#endregion
#region Public Methods
///// <summary>
///// Returns the DYMOColor represent by the specified hex string
///// </summary>
//public static DYMOColor FromHex(string hex)
//{
// // string must either be 7 or 9 digits long and start with #
// if (string.IsNullOrEmpty(hex) || !hex.StartsWith("#") || (hex.Length != 7 && hex.Length != 9))
// {
// throw new ArgumentException(string.Format("Hex string {0} is not in the correct format", hex));
// }
// byte byte0 = byte.Parse(hex.Substring(1, 2), NumberStyles.HexNumber);
// byte byte1 = byte.Parse(hex.Substring(3, 2), NumberStyles.HexNumber);
// byte byte2 = byte.Parse(hex.Substring(5, 2), NumberStyles.HexNumber);
// byte byte3 = hex.Length == 9 ? byte.Parse(hex.Substring(7, 2), NumberStyles.HexNumber) : (byte)255;
// float f0 = byte0 / 255.0f;
// float f1 = byte1 / 255.0f;
// float f2 = byte2 / 255.0f;
// float f3 = byte3 / 255.0f;
// if (hex.Length == 7)
// return new DYMOColor(f3, f0, f1, f2);
// else
// return new DYMOColor(f0, f1, f2, f3);
//}
public string AsHex()
{
byte byte0 = (byte)(this.A * 255);
byte byte1 = (byte)(this.R * 255);
byte byte2 = (byte)(this.G * 255);
byte byte3 = (byte)(this.B * 255);
return string.Format("#{0}{1}{2}{3}", byte0.ToString("X2"), byte1.ToString("X2"), byte2.ToString("X2"), byte3.ToString("X2"));
}
public string GetHex
{
get { return AsHex(); }
}
///// <summary>
///// Returns a transparent version of this color
///// </summary>
///// <returns></returns>
//public DYMOColor GetTransparent()
//{
// return DYMOColor.FromHex("#00" + this.GetHex.Substring(3));
//}
public DYMOColor ToGrayscale()
{
// to convert to grayscale, we use a weighted average
// http://www.had2know.com/technology/rgb-to-gray-scale-converter.html
float avg = (.299f * this.R) + (.587f * this.G) + (.114f * this.B);
return new DYMOColor(this.A, avg, avg, avg);
}
#endregion
#region Private Methods
// Checks the color value is in between 0 and 1
// throws an exception if not
private void CheckValue(float v)
{
if (v < 0 || v > 1)
throw new ArgumentException("Invalid value. Valid values for color channels from from 0 to 1.0");
}
/// <summary>
/// Color values are different while colculating hue
/// </summary>
/// <param name="v">color value</param>
/// <returns>float that is truncated</returns>
private static float TruncateFloat(float v)
{
float returnValue = (float)Math.Truncate(v * 10000000) / 10000000;
return returnValue;
}
#endregion
#region Overrides
public override bool Equals(object obj)
{
DYMOColor other = obj as DYMOColor;
if (other == null)
return false;
else if ((other.A.Equals(A)) && (other.B.Equals(B)) && (other.G.Equals(G)) && (other.R.Equals(R)))
{
return true;
}
else
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public object Clone()
{
return new DYMOColor(A, R, G, B);
}
#endregion
#region Serialization
public void Serialize(XmlWriter writer)
{
writer.WriteStartElement(COLOR);
writer.WriteAttributeString(RGB_A, this.A.ToString());
writer.WriteAttributeString(RGB_R, this.R.ToString());
writer.WriteAttributeString(RGB_G, this.G.ToString());
writer.WriteAttributeString(RGB_B, this.B.ToString());
writer.WriteFullEndElement();
}
public void Deserialize(XmlReader reader)
{
// get the values
this.A = float.Parse(reader.GetAttribute(RGB_A));
this.R = float.Parse(reader.GetAttribute(RGB_R));
this.G = float.Parse(reader.GetAttribute(RGB_G));
this.B = float.Parse(reader.GetAttribute(RGB_B));
// read the element
reader.Read();
reader.ReadEndElement();
}
#endregion
}
}
From: Sung Yun ppun51@hotmail.com Sent: Monday, September 28, 2020 1:48 PM To: mono/Embeddinator-4000 Embeddinator-4000@noreply.github.com; mono/Embeddinator-4000 reply@reply.github.com Cc: Author author@noreply.github.com Subject: Re: [mono/Embeddinator-4000] Failed to Convert XMLReader to Mono Code (#782)
Attached the sample code that I tested with Embeddinator. Thanks, Sung.
From: Rolf Bjarne Kvinge notifications@github.com Sent: Monday, September 28, 2020 8:33 AM To: mono/Embeddinator-4000 Embeddinator-4000@noreply.github.com Cc: ppun51 ppun51@hotmail.com; Author author@noreply.github.com Subject: Re: [mono/Embeddinator-4000] Failed to Convert XMLReader to Mono Code (#782)
Could you please provide us with a test project we can use to reproduce this issue as well?
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/mono/Embeddinator-4000/issues/782#issuecomment-699977414, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AEIGOFU236VL5HFBRQGHCQTSIB7A7ANCNFSM4RRVELNA.
The project is too big to attached, it is 4MB.
You can use a file-sharing service like Dropbox to share the project, and just paste the link here.
We have not received the requested information.
If you are still experiencing this issue please provide all the requested information then click the Reopen Issue button.
Thanks!
Steps to Reproduce
Expected Behavior
Generate library without error.
Actual Behavior
error is occurred "Failed to convert XMLReader to MonoCode
Environment
public void Deserialize(XmlReader reader) { // get the values this.A = float.Parse(reader.GetAttribute(RGB_A)); this.R = float.Parse(reader.GetAttribute(RGB_R)); this.G = float.Parse(reader.GetAttribute(RGB_G)); this.B = float.Parse(reader.GetAttribute(RGB_B));
Build Logs
Example Project (If Possible)