SkiaSharp is a cross-platform, comprehensive 2D graphics API for all .NET platforms. And, here is where you will find all sorts of extras that you can use with it.
I'm currently working on integrating Lottie animations into my iOS application using SKLottieView. However, I'm facing some challenges in properly displaying the SKLottieView within a UIViewController/UIView. I am looking for guidance on how to use SKLottieView in the context of a UIViewController.
Before I dive into creating my own bindings for Lottie.iOS, I thought about giving SKLottieView a try. However, it's not as straightforward as I had hoped, especially since SKLottieView isn't exactly a drop-in replacement for UIView.
Has anybody tried this so far?
[Register("SplashController")]
public partial class SplashController : UIViewController
{
private SKLottieView _skLottieView;
public SplashController() : base("SplashController", null)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
_skLottieView = new SKLottieView();
_skLottieView.Source = new SKFileLottieImageSource()
{
File = "splash_animation_ios.json"
};
View?.AddSubview(); // SKLottieView should be added here
}
}
Hello,
I'm currently working on integrating Lottie animations into my iOS application using SKLottieView. However, I'm facing some challenges in properly displaying the SKLottieView within a UIViewController/UIView. I am looking for guidance on how to use SKLottieView in the context of a UIViewController.
Before I dive into creating my own bindings for Lottie.iOS, I thought about giving SKLottieView a try. However, it's not as straightforward as I had hoped, especially since SKLottieView isn't exactly a drop-in replacement for UIView.
Has anybody tried this so far?