Open miniwolf opened 6 years ago
Are you building debugger-libs yourself for your extension? And using master version of debugger-libs?
Yes and yes. I have also tried using the ones that arrives with Visual Studio for Mac.
So any ideas about this?
@DavidKarlas wasn't this already implemented?
I think some scenarios are not handled yet.
I am trying to write an extension in VS Code that debugs Unity projects. For this I am using
StackFrame.GetExpressionValue(string expression, EvaluationOptions options)
. The result that I getting back is that the expression is not supported.The expression is based on an array that I create:
int[] scores = { 97, 92, 81, 60 };
Expression I run in the Debugger console is this:scores.Select(i => i)
Is there something that I am supposed to do differently?