Open mhutch opened 6 years ago
Note: it's possible for multiple SDKs to return errors:
/Users/mikayla/code/ProjectFae/Source/ProjectFaeMono/ProjectFaeMono.csproj : error : /usr/local/share/dotnet/sdk/2.1.4/Sdks/Mono.UE4.Sdk/Sdk not found. Check that a recent enough .NET Core SDK is installed and/or increase the version specified in global.json.
/Users/mikayla/code/ProjectFae/Source/ProjectFaeMono/ProjectFaeMono.csproj : error : Could not find UE4 engine matching '{15B0F9D0-4216-D682-DA95-EC969882E53B}'
Project "/Users/mikayla/code/ProjectFae/ProjectFae_Managed.sln" (1) is building "/Users/mikayla/code/ProjectFae/Source/ProjectFaeMono/ProjectFaeMono.csproj" (2) on node 1 (default targets).
/Users/mikayla/code/ProjectFae/Source/ProjectFaeMono/ProjectFaeMono.csproj : error MSB4236: The SDK 'Mono.UE4.Sdk' specified could not be found.
cc @mrward
If I try to open a project with a nonexistent SDK, I get the following exception:
If I try to build from a terminal, I get a much more useful error:
The IDE log shows a whole assortment of errors:
I would expect the UI to show the same error MSBuild shows, and for the logs to show at most the same message.