monoai / GDAPDEV_MP

Repo for GDAPDEV, developed by mono and nyipnerp
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Polishing, Finishing Touches #15

Open monoai opened 3 years ago

monoai commented 3 years ago

As much as I want to make an entire list of tasks out of issues, it would be too cluttered when some of the issues aren't necessarily that much of an issue and would be resolved in either minutes or have no discussion at all.

This issue lists every polishing task we need to do, some of them are medium priority, some are low priority, some wouldn't even an issue at all, at most they're prioritized before the game will be submitted. This main post will be updated for any other new small tasks to do

Polishing Tasks

Remaining Feature Tasks

monoai commented 3 years ago

For the Orientation lock task, there's this idea that we might be able to use WorldToViewpoint instead so that we can adapt their positions on each orientation dynamically. Whether this would work or make them shift positions every time is still something to consider.

There's also possibly just storing their starting positions somewhere and then comparing their current position from their starting position in order to translate their supposed current position when they get re-oriented, thus making the illusion that their positions are being adapted on other orientations or possibly even resolutions.

...or just preventing the user from orienting in-game in the first place 😆😆

monoai commented 3 years ago

Laser Refinement Idea: Make a separate laserRender(); function where it should continuously fire a laser until it detects a hit which will be set by the separate laser shooting function, thus it might solve the jankiness of the laser's hitting effect.