If the player's connection gets disconnected, the client completely freezes. We should instead redirect the user to an error screen, similar to the one seen when attempting to join a non-existent world, and state that they have been disconnected. On the error screen should be a button to transfer them back to the lobby.
If the player's connection gets disconnected, the client completely freezes. We should instead redirect the user to an error screen, similar to the one seen when attempting to join a non-existent world, and state that they have been disconnected. On the error screen should be a button to transfer them back to the lobby.