Closed vnu007dl closed 13 years ago
Your Linux kernel lacks both OSS support and ALSA OSS emulation (/dev/dsp: No such file or directory). You may try to compile sources from alsa branch, but it still has some problems that I cannot fix.
At home I will try compile alsa version. hmm so why You dont know how to fix it?Maybe I should install same oss-dev package?What about other players?Anybody has the same problem?
I don't know how to fix it because my understanding of ALSA is limited. :) alsa branch doesn't use OSS or OSS ALSA emulation at all.
See also http://alsa.opensrc.org/OSS_emulation -- perhaps, you can use alsa-oss package as alternative way for OSS emulation.
I ve just compiled alsa version of RTCW, and I HAVE SOUNDS AND MUSIC :) but, I ve still some problems, becouse I hear also one time laud crash all the time like shutting in mashinegun like tratatatatatatatata What to do with this?Still I can not find nothing wrong in console. [code] darek@kubuntu-pc:~/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out$ ./wolfsp.x86 Wolf 1.41 linux-i386 Mar 7 2011 ----- FS_Startup ----- Current search path: /home/darek/.wolf/main /home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/sp_pak3.pk3 (14 files) /home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/sp_pak2.pk3 (232 files) /home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/sp_pak1.pk3 (1342 files) /home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/pak0.pk3 (4775 files) /home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main
6363 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined
----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 6: 1024 768 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1024x768 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 9600 GT/PCI/SSE2 Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_NV_fog_distance XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GT/PCI/SSE2 GL_VERSION: 3.3.0 NVIDIA 260.19.06 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflectioGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 picmip2: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init -----
----- Sound Info ----- sound system is muted 1 stereo 4096 samples 16 samplebits 1024 submission_chunk 44100 speed 0xab62cc8 dma buffer
Sound memory manager started
Sys_LoadDll(/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/uii386.so)... ok
Sys_LoadDll(ui) found vmMain at 0xa3223a8
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 12kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 204kb
r_rmse of 0.000000 has saved 252kb
r_rmse of 0.000000 has saved 264kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 294 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 341 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: kubuntu-pc
Alias: localhost6.localdomain6
Alias: localhost6
IP: 192.168.100.100
IP: 127.0.0.1
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: escape2
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/darek/.wolf/main
/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/sp_pak3.pk3 (14 files)
/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/sp_pak2.pk3 (232 files)
/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/sp_pak1.pk3 (1342 files)
/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/pak0.pk3 (4775 files)
/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main
12726 files in pk3 files
Sys_LoadDll(/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/qagamei386.so)... ok
Sys_LoadDll(qagame) found vmMain at 0xa2d419c
Sys_LoadDll(qagame) succeeded!
Gametype changed, clearing session data.
------- BotLib Initialization -------
------------ Map Loading ------------
trying to load maps/escape2_b0.aas
loaded maps/escape2_b0.aas
trying to load maps/escape2_b1.aas
AAS initialized.
RE_Shutdown( 0 ) ----- R_Init -----
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GT/PCI/SSE2 GL_VERSION: 3.3.0 NVIDIA 260.19.06 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflectioGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
...loading 'scripts/ai.shader'
...loading 'scripts/alpha.shader'
...loading 'scripts/blacksmokeanim.shader'
...loading 'scripts/blacksmokeanimb.shader'
...loading 'scripts/characters.shader'
...loading 'scripts/clipboard.shader'
...loading 'scripts/common.shader'
...loading 'scripts/cursorhints.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/expblue.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/fijets.shader'
...loading 'scripts/firest.shader'
...loading 'scripts/flamethrower.shader'
...loading 'scripts/funnel.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/heat.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/maxx.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/models.shader'
...loading 'scripts/netest.shader'
...loading 'scripts/oldwolf.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/particle.shader'
...loading 'scripts/q3view.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/signs.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/solo.shader'
...loading 'scripts/surfaces.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/twiltb.shader'
...loading 'scripts/twiltb2.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_notebook.shader'
...loading 'scripts/ui_wolf.shader'
...loading 'scripts/viewflames.shader'
...loading 'scripts/walls.shader'
...loading 'scripts/z_light.shader'
----- finished R_Init -----
Sys_LoadDll(/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/uii386.so)... ok
Sys_LoadDll(ui) found vmMain at 0x74e33a8
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 276kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 468kb
r_rmse of 0.000000 has saved 516kb
r_rmse of 0.000000 has saved 528kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 267 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 267 milli seconds
Sys_LoadDll(/home/darek/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out/main/cgamei386.so)... ok
Sys_LoadDll(cgame) found vmMain at 0xb16224b0
Sys_LoadDll(cgame) succeeded!
LOADING... collision map
LOADING... sounds
......................... Initializing Sound Scripts ...loading 'sound/scripts/cutscene1.sounds' ...loading 'sound/scripts/cutscene6.sounds' ...loading 'sound/scripts/cutscene9.sounds' ...loading 'sound/scripts/cutscene11.sounds' ...loading 'sound/scripts/cutscene14.sounds' ...loading 'sound/scripts/cutscene19.sounds' ...loading 'sound/scripts/escape1.sounds' ...loading 'sound/scripts/escape2.sounds' ...loading 'sound/scripts/tram.sounds' ...loading 'sound/scripts/village1.sounds' ...loading 'sound/scripts/crypt1.sounds' ...loading 'sound/scripts/crypt2.sounds' ...loading 'sound/scripts/church.sounds' ...loading 'sound/scripts/boss1.sounds' ...loading 'sound/scripts/forest.sounds' ...loading 'sound/scripts/rocket.sounds' ...loading 'sound/scripts/assault.sounds' ...loading 'sound/scripts/sfm.sounds' ...loading 'sound/scripts/factory.sounds' ...loading 'sound/scripts/trainyard.sounds' ...loading 'sound/scripts/swf.sounds' ...loading 'sound/scripts/norway.sounds' ...loading 'sound/scripts/xlabs.sounds' ...loading 'sound/scripts/boss2.sounds' ...loading 'sound/scripts/dam.sounds' ...loading 'sound/scripts/village2.sounds' ...loading 'sound/scripts/chateau.sounds' ...loading 'sound/scripts/dark.sounds' ...loading 'sound/scripts/castle.sounds' ...loading 'sound/scripts/end.sounds' ...loading 'sound/scripts/ai.sounds' ...loading 'sound/scripts/general.sounds' ...loading 'sound/scripts/combat.sounds' ...loading 'sound/scripts/movers.sounds' done. LOADING... graphics LOADING... maps/escape2.bsp stitched 0 LoD cracks ...loaded 11363 faces, 313 meshes, 253 trisurfs, 0 flares LOADING... game media LOADING... - textures r_rmse of 0.000000 has saved 720kb r_rmse of 0.000000 has saved 768kb r_rmse of 0.000000 has saved 780kb LOADING... - models r_rmse of 0.000000 has saved 828kb r_rmse of 0.000000 has saved 840kb LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles r_rmse of 0.000000 has saved 852kb LOADING... - game media done LOADING... flamechunks LOADING... clients LOADING... WolfPlayer UI menu load time = 2 milli seconds CL_InitCGame: 1.82 seconds 12 msec to draw all images Com_TouchMemory: 0 msec ----- Server Shutdown -----
----- CL_Shutdown -----
Shutdown tty console darek@kubuntu-pc:~/rtcw_alsa/monoid-rtcw-rebirth-2b4e79b/src/unix/release-x86-Linux-2.1/out$
[/code]
I warned you that alsa version is buggy, but it is better than nothing :)
Yes of course :) , so I can belive that in close future I can expect some improvments?:) Give me a sign when You will find a solution for this. Again thanks a lot for this game, you are great.
I cannot say anything about near future, as I can't find solution for long time. Perhaps, I should seek for help in maillist of ALSA developers...
First of all thanks for this RTCW, now I can paly again my favourite game under linux. I ve just compiled source, and copied game content from wine version, and game works extra, but one thing is missing - sound. There is no any sound in whole game, in intro, and in game. I will show how to see this console, but I do not see any mistake: [code] darek@kubuntu-pc:~/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out$ ls main wolfsp.x86 darek@kubuntu-pc:~/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out$ ./wolfsp.x86 Wolf 1.41 linux-i386 Mar 6 2011 ----- FS_Startup ----- Current search path: /home/darek/.wolf/main /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/sp_pak3.pk3 (14 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/sp_pak2.pk3 (232 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/sp_pak1.pk3 (1342 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/pak0.pk3 (4775 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main
6363 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 6: 1024 768 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1024x768 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 9600 GT/PCI/SSE2 Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_NV_fog_distance XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GT/PCI/SSE2 GL_VERSION: 3.3.0 NVIDIA 260.19.06 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflectioGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 picmip2: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init -----
------- sound initialization ------- /dev/dsp: No such file or directory
Could not open /dev/dsp
Sound memory manager started Sys_LoadDll(/home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/uii386.so)... ok Sys_LoadDll(ui) found vmMain at 0x730c3a8
Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 12kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 204kb r_rmse of 0.000000 has saved 252kb r_rmse of 0.000000 has saved 264kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 354 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 324 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: kubuntu-pc Alias: localhost6.localdomain6 Alias: localhost6 IP: 192.168.100.100 IP: 127.0.0.1 IP: 127.0.1.1 Started tty console (use +set ttycon 0 to disable) sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: escape1 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /home/darek/.wolf/main /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/sp_pak3.pk3 (14 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/sp_pak2.pk3 (232 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/sp_pak1.pk3 (1342 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/pak0.pk3 (4775 files) /home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main
12726 files in pk3 files Sys_LoadDll(/home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/qagamei386.so)... ok Sys_LoadDll(qagame) found vmMain at 0xa6d719c
Sys_LoadDll(qagame) succeeded! Gametype changed, clearing session data. ------- BotLib Initialization ------- ------------ Map Loading ------------ trying to load maps/escape1_b0.aas loaded maps/escape1_b0.aas trying to load maps/escape1_b1.aas
loaded maps/escape1_b1.aas
AAS initialized.
AAS initialized.
RE_Shutdown( 0 ) ----- R_Init -----
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GT/PCI/SSE2 GL_VERSION: 3.3.0 NVIDIA 260.19.06 GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflectioGL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 6, 1024 x 768 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 picmip2: 1 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- Sys_LoadDll(/home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/uii386.so)... ok Sys_LoadDll(ui) found vmMain at 0xb75f93a8
Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 276kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 468kb r_rmse of 0.000000 has saved 516kb r_rmse of 0.000000 has saved 528kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 251 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 244 milli seconds Sys_LoadDll(/home/darek/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out/main/cgamei386.so)... ok Sys_LoadDll(cgame) found vmMain at 0xb65c34b0
Sys_LoadDll(cgame) succeeded! LOADING... collision map LOADING... sounds
......................... Initializing Sound Scripts ...loading 'sound/scripts/cutscene1.sounds' ...loading 'sound/scripts/cutscene6.sounds' ...loading 'sound/scripts/cutscene9.sounds' ...loading 'sound/scripts/cutscene11.sounds' ...loading 'sound/scripts/cutscene14.sounds' ...loading 'sound/scripts/cutscene19.sounds' ...loading 'sound/scripts/escape1.sounds' ...loading 'sound/scripts/escape2.sounds' ...loading 'sound/scripts/tram.sounds' ...loading 'sound/scripts/village1.sounds' ...loading 'sound/scripts/crypt1.sounds' ...loading 'sound/scripts/crypt2.sounds' ...loading 'sound/scripts/church.sounds' ...loading 'sound/scripts/boss1.sounds' ...loading 'sound/scripts/forest.sounds' ...loading 'sound/scripts/rocket.sounds' ...loading 'sound/scripts/assault.sounds' ...loading 'sound/scripts/sfm.sounds' ...loading 'sound/scripts/factory.sounds' ...loading 'sound/scripts/trainyard.sounds' ...loading 'sound/scripts/swf.sounds' ...loading 'sound/scripts/norway.sounds' ...loading 'sound/scripts/xlabs.sounds' ...loading 'sound/scripts/boss2.sounds' ...loading 'sound/scripts/dam.sounds' ...loading 'sound/scripts/village2.sounds' ...loading 'sound/scripts/chateau.sounds' ...loading 'sound/scripts/dark.sounds' ...loading 'sound/scripts/castle.sounds' ...loading 'sound/scripts/end.sounds' ...loading 'sound/scripts/ai.sounds' ...loading 'sound/scripts/general.sounds' ...loading 'sound/scripts/combat.sounds' ...loading 'sound/scripts/movers.sounds' done. LOADING... graphics LOADING... maps/escape1.bsp stitched 12 LoD cracks ...loaded 14663 faces, 284 meshes, 367 trisurfs, 7 flares LOADING... game media LOADING... - textures r_rmse of 0.000000 has saved 720kb r_rmse of 0.000000 has saved 768kb r_rmse of 0.000000 has saved 780kb LOADING... - models r_rmse of 0.000000 has saved 828kb r_rmse of 0.000000 has saved 840kb LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles r_rmse of 0.000000 has saved 852kb LOADING... - game media done LOADING... flamechunks LOADING... clients LOADING... WolfPlayer UI menu load time = 2 milli seconds CL_InitCGame: 2.20 seconds 6 msec to draw all images Com_TouchMemory: 0 msec ----- Server Shutdown -----
AAS shutdown.
----- CL_Shutdown -----
RE_Shutdown( 1 )
----- CL_Shutdown -----
Shutdown tty console darek@kubuntu-pc:~/monoid-rtcw-rebirth-a6fc687/src/unix/release-x86-Linux-2.1/out$
[/code] I use Kubuntu 10.10, and Alsa sound. Any idea how to turn on sounds in game?sory for my english