Since we don't have the resource to create a massive game, we started to think of creating indie games. But, those games actually have systems like competition, addiction, and most important thing, fun. We want to make the games simple and not too complicated for players to play. When you play the game, you just know with your instincts how to play.
We're thinking of making games with in-app purchases rather than just an app purchase. We want the game's lifecycle to last longer and we also want to keep on making it better in time.
Roles
Asset, program, level, etc design
Client programming
Server programming
Data engineering
We can exactly do all these roles with three people, so I think we can handle it all in a breeze.
Game Benchmarks
Record the games that we want to benchmark on the comments.
Introduction
Since we don't have the resource to create a massive game, we started to think of creating indie games. But, those games actually have systems like competition, addiction, and most important thing, fun. We want to make the games simple and not too complicated for players to play. When you play the game, you just know with your instincts how to play. We're thinking of making games with in-app purchases rather than just an app purchase. We want the game's lifecycle to last longer and we also want to keep on making it better in time.
Roles
We can exactly do all these roles with three people, so I think we can handle it all in a breeze.
Game Benchmarks
Record the games that we want to benchmark on the comments.