monsharen / build-engine-unity

Implementation of Build Engine features in Unity
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Textures - Implement support for XRepeat/YRepeat/XPanning/YPanning #12

Open thomas-rosenquist opened 9 months ago

thomas-rosenquist commented 9 months ago

I implemented texture tiling, but it looks like they should stretch across surfaces. At least on some surfaces. Maybe there's a flag on the wall or sector for this?

Image of the test map running in the Build engine. See how the texture is stretching on the sides of the boxes image

thomas-rosenquist commented 9 months ago

There is a flag controlling this on Wall

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thomas-rosenquist commented 9 months ago

I can make it look ok when comparing to the boxes and computers.

Note that the textures that look out of place are mismapped. They have a different texture Id associated with them, and the textures in our folder are numbers "incorrectly" (or rather numbered on a different way). This could likely be resolved by implementing the ART file.

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But these larger walls look worse. Not sure what to make of this tbh. Is it better or worse?

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