Open thomas-rosenquist opened 9 months ago
There is a flag controlling this on Wall
I can make it look ok when comparing to the boxes and computers.
Note that the textures that look out of place are mismapped. They have a different texture Id associated with them, and the textures in our folder are numbers "incorrectly" (or rather numbered on a different way). This could likely be resolved by implementing the ART file.
But these larger walls look worse. Not sure what to make of this tbh. Is it better or worse?
I implemented texture tiling, but it looks like they should stretch across surfaces. At least on some surfaces. Maybe there's a flag on the wall or sector for this?
Image of the test map running in the Build engine. See how the texture is stretching on the sides of the boxes