Closed optimumtact closed 7 years ago
There is certainly potential. Where you would have to look would be beyond me.
You could probably generate a giant OpenGL framebuffer and have it render the map to that. It would require no hand-stitching.
Also, have you tried setting the "view" variable on the client in a local server to "31", and using byond's native screenshot functionality to take large screenshots? (Be warned, top and bottom rows will not have borders on the edges of a tile)
Yeah I found where the rendering is happening for the viewpoint, so I'll try with a giant framebuffer
we've used all the different methods in byond, what I want is an automated solution that I can drive from a commandline, so I thought I'd just wrap a layer around FastDMM's rendering
This could probably be closed now, since this has been added.
We have the occasional requirement to produce high quality screenshots of our maps, which generally involves handstitching shots of dreammaker together to form a final map.
Is there potential to take FastDMM's render output and write it to a png file and where in the code should I look to investigate this?