monster860 / FastDMM2

A robust web-based BYOND map editor
https://fastdmm2.ss13.io/
GNU General Public License v3.0
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Air Alarms & APCs lose pixel shifting on save #47

Open VaelophisNyx opened 2 years ago

VaelophisNyx commented 2 years ago

For some very strange reason, every time I save a map that has pixel shifted air alarms or APCs, they lose all pixel shift data. On next load, or in game, they appear unshifted, sometimes causing problems with overlap.

monster860 commented 2 years ago

This is working as intended. The codebase you are using has rules specified to make this happen. It's not just enforcing that you do it "correctly", it's enforcing it because the same correction will be applied in-game.

monster860 commented 2 years ago

You can see an example of one of those rules here:

https://github.com/yogstation13/Yogstation/blob/e6b30fe2161ad500f3c37bbc34d6251692812155/code/modules/atmospherics/machinery/airalarm.dm#L75

VaelophisNyx commented 2 years ago

I mention it because air alarms placed by others in, I assume strongDMM, get changed without it notifying me, thus making it look like I'm trying to sneak undocumented changes into PRs

could a notification of it happening be added at least?