monsterdroid / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Windows, MadCatz 360 controller, unusable #610

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Operating System: Windows 8.1
 - Machine type: 64bit
 - Mupen64Plus version: 2.0
 - Plugins used: input sdl

Describe the problem: My controller is unusable. Random controls are mapped to 
either nonexistent buttons, or incorrect ones. Up being the left trigger, hat 
down being A, ect.

Please provide any additional information below.
I used SDLJoyTest and everything checks out. Other games and emulators use the 
controller fine. I tried m64py to remap the controls, which is also impossible 
because after I click on a buttons to remap it instantly uses an axis.
these are the mappings it seems to use, which look fine.
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(6)
Z Trig = button(7)
B Button = button(1)
A Button = button(0)
C Button R = axis(3+)
C Button L = axis(3-)
C Button D = axis(4+)
C Button U = axis(4-)
R Trig = axis(5+)
L Trig = axis(2+)
Mempak switch = button(5)
Rumblepak switch = 
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)

But obviously, they are not.

Original issue reported on code.google.com by cyberdyn...@gmail.com on 12 Mar 2014 at 12:52