Open Kasyks opened 3 years ago
Thanks for the detailed description, regarding option one, I assume since wounds aren't editable they could be replaced?
I did some research in available modules almost all can be covered by 3 modules(maybe will be useful for someone): 1.Combat Enhancements - add in Encounter tab editable field which is connected with token bar1. Problem is that when I set in token bar1 mettle.value the editable field which should display value is disappear. For wound and toughness is work great. I assume the reason is that there is no defined Attribute Bar in token attribute for mettle like for the wound and toughness. I dont know if also health word is not required in attribute name. The other problem is that there is no mettle.total to choose in Combat Tracker Setting -> Tracked resource so i cant set it as fixed value to know max mettle from encounter tab.
### Two Propositions: Please add new Attribute Bar in token configuration "combat.health.mettle" like for the combat.health.wounds/toughness
Please add new Tracked Resource combat.mettle.total in Combat Tracker Resource
And the last thing - add 1 mettle to current value for all alive in encounter bar if they have mettle.total>0 and mettle.current<=mettle.total. Maybe there is possibility to create a macro which can be placed in hotbar?
You can create a script macro to grant focus to all tokens on the canvas who have mettle, are not already full and inCombat mode :
let tokens = canvas.tokens.ownedTokens.filter(t => t.inCombat === true);
for(let token of tokens) {
let mettle = token.actor.combat.mettle;
if(mettle.total > 0 && mettle.value < mettle.total) {
token.actor.update({"data.combat.mettle.value" : mettle.value + 1});
}
}
Thank you, working great :)
Maybe you can tell me how to add (or maybe it is not possible or require too much changes)? new Attribute Bar in token configuration "combat.health.mettle" like for the combat.health.wounds/toughness new Tracked Resource combat.mettle.total in Combat Tracker Resource
Looking at other systems foundry needs Objects that work as a token bar to have the properties value and max. So mettle.total would need to be renamed to mettle.max and it should work as a token bar.
Vendare Attribute bar mettle working as I expected, thx :)
Mettle is the most used attribute during a combat which have to be changed after each additional action/attack and there is no easy way to manage(now you have to go to character sheet and edit current value). GM also can easy check how much mettle everybody have in this point of combat. End in the new turn everybody, who have at least 1 total mettle, regain 1 mettle. Maybe it can be solved in better way....
Propositions:
add third attribute bar for current Mettle quick manage
Add Mettle to encounter tab. Rules:
Edit: I see that Mettle can be displayed on bars from point 2 but cant be modified there.