moo-man / FVTT-DD-Import

Allows Importing Dungeondraft map files into FoundryVTT
MIT License
59 stars 27 forks source link

Terrain wall import request #102

Closed JustChris68 closed 2 years ago

JustChris68 commented 2 years ago

Request for enhancement - I know that walls can be tricky, but, if one were to use a specifically named asset for a wall, could the import routine flag them as say terrain walls on import? It could be a handy work around by having custom wall assets in dungeondraft or other software a map designer can draw in.. a symbolic wall symbol, then one could edit the json off the dd2vtt after the fact and make the .png associated with it into a transparent png. I can't code my way out of a paper sack, but know just enough that this sounds possible without breaking things or rewriting the whole thing.

JustChris68 commented 2 years ago

image I already use this to create invisible walls in DD and they show like this during creation so I can see where they are. This would just let them be imported as terrain walls instead.

moo-man commented 2 years ago

Unfortunately this is not possible. The .dd2vtt file has 2 main things: the image, and a bunch of coordinates. There's no way to see what assets were used, and especially not their association with walls.

JustChris68 commented 2 years ago

gotcha... I wasn't sure if they could be flagged on import, thank you for taking the time to respond though.. I didn't see it in the data file but was hoping I just missed something. I can still use this to import invisible walls and just edit them into terrain walls after the fact.