I am using a system in FVTT that doesn't use 5ft per square, but rather 1m. Looks like some contributors can speak german, so you could try it out yourself: https://foundryvtt.com/packages/splittermond
When I create a simple scene the light range is set to 4. Which would work well when using 4m. When imported the light source will be created with 16m/8m range.
I'd want it to be exported as 4m/2m.
Here is a small 20kB map, to help you see my problem.
I am using a system in FVTT that doesn't use 5ft per square, but rather 1m. Looks like some contributors can speak german, so you could try it out yourself: https://foundryvtt.com/packages/splittermond
When I create a simple scene the light range is set to 4. Which would work well when using 4m. When imported the light source will be created with 16m/8m range.
I'd want it to be exported as 4m/2m.
Here is a small 20kB map, to help you see my problem.
I am using Universal Battlemap Importer 2.4.0, Foundry 10.291 and Splittermond 0.9.7. All the latest versions.