moo-man / FVTT-DD-Import

Allows Importing Dungeondraft map files into FoundryVTT
MIT License
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Non-zero offset value causing wall issues #73

Closed Zaeran closed 3 years ago

Zaeran commented 3 years ago

Hey there!

I'm the lead developer of Arkenforge. We've recently added in UVTT export into our software, but we've found that when importing into Foundry, the default offset value of 0.1 tends to sets a lot of our wall coordinates to either x = 0 or y = 0, or both.

Setting the offset value to 0 solves this issue.

It seems to only occur where wall sections are particularly dense, so I'm guessing it's some kind of calculation issue with distances being so small.

A sample UVTT file that shows this issue can be found here: https://www.dropbox.com/s/gufucsmhtrab5wy/Into_the_Depths3.uvtt?dl=0