If the id of the Blinded condition is changed to "blind", applying the Blinded effect will apply Foundry's new blind effect (removes vision while the condition is active).
Of course, all references to the "blinded" id should be changed too. From: Txus#5021 foundry: 10.287 wfrp4e: 6.1.4 wfrp4e-core: 3.0.1 Active Modules: advanced-macros, alternative-rotation, audio-preview, autoanimations, babele, betterroofs, breaktime, color-picker, colorsettings, combat-carousel, combatbooster, compendium-folders, curtain-animations, dice-so-nice, drag-ruler, fateroll, foundryvtt-es, foundryvtt-show-notes, foundryvtt-simple-calendar, fxmaster, healthEstimate, hidden-tables, hide-gm-rolls, introduce-me, JB2A_DnD5e, koboldworks-ready-up, levels, lib-wrapper, qol-maximize-reopened-sheets, remote-highlight-ui, sequencer, smalltime, socketlib, splatter, token-action-hud, tokenmagic, tokenmagic-automatic-wounds, wall-height, wfrp4-wfrp4e-npc-generator, wfrp4e-castellano, wfrp4e-character-details, wfrp4e-fx, wfrp4e-gm-toolkit
If the id of the Blinded condition is changed to "blind", applying the Blinded effect will apply Foundry's new blind effect (removes vision while the condition is active). Of course, all references to the "blinded" id should be changed too.
From: Txus#5021
foundry: 10.287
wfrp4e: 6.1.4
wfrp4e-core: 3.0.1
Active Modules: advanced-macros, alternative-rotation, audio-preview, autoanimations, babele, betterroofs, breaktime, color-picker, colorsettings, combat-carousel, combatbooster, compendium-folders, curtain-animations, dice-so-nice, drag-ruler, fateroll, foundryvtt-es, foundryvtt-show-notes, foundryvtt-simple-calendar, fxmaster, healthEstimate, hidden-tables, hide-gm-rolls, introduce-me, JB2A_DnD5e, koboldworks-ready-up, levels, lib-wrapper, qol-maximize-reopened-sheets, remote-highlight-ui, sequencer, smalltime, socketlib, splatter, token-action-hud, tokenmagic, tokenmagic-automatic-wounds, wall-height, wfrp4-wfrp4e-npc-generator, wfrp4e-castellano, wfrp4e-character-details, wfrp4e-fx, wfrp4e-gm-toolkit