moo-man / WFRP4e-FoundryVTT

The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
Apache License 2.0
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[WFRP4e System] Blinded Effect #1314

Closed moo-man closed 1 year ago

moo-man commented 2 years ago

If the id of the Blinded condition is changed to "blind", applying the Blinded effect will apply Foundry's new blind effect (removes vision while the condition is active). Of course, all references to the "blinded" id should be changed too.
From: Txus#5021
foundry: 10.287
wfrp4e: 6.1.4
wfrp4e-core: 3.0.1
Active Modules: advanced-macros, alternative-rotation, audio-preview, autoanimations, babele, betterroofs, breaktime, color-picker, colorsettings, combat-carousel, combatbooster, compendium-folders, curtain-animations, dice-so-nice, drag-ruler, fateroll, foundryvtt-es, foundryvtt-show-notes, foundryvtt-simple-calendar, fxmaster, healthEstimate, hidden-tables, hide-gm-rolls, introduce-me, JB2A_DnD5e, koboldworks-ready-up, levels, lib-wrapper, qol-maximize-reopened-sheets, remote-highlight-ui, sequencer, smalltime, socketlib, splatter, token-action-hud, tokenmagic, tokenmagic-automatic-wounds, wall-height, wfrp4-wfrp4e-npc-generator, wfrp4e-castellano, wfrp4e-character-details, wfrp4e-fx, wfrp4e-gm-toolkit

fmunoz-geo commented 2 years ago

But the Blinded condition in WFRP, IIRC, just impairs vision not completely remove it.

Txus5012 commented 2 years ago

Yes, you're right.